| mal | I got hybris-23 base (android 16) booted to UI, surprisingly easy | 19:53 |
|---|---|---|
| T42_ | <Mister_Magister> nice | 20:01 |
| mal | @Mister_Magister now I finally got a device to debug that 120 Hz issue, the graphics performance issue was fixed in the libhybris PR so now the device works well | 20:03 |
| Mister_Magister | nice | 20:04 |
| Mister_Magister | you could also debug the notch issue on any device :D aka rounding corners without notch | 20:04 |
| mal | yeah | 20:05 |
| T42_ | <TheVancedGamer> mal: what PR do you mean? | 20:06 |
| Mister_Magister | mal: does the 120Hz bug at least happen on it too? | 20:06 |
| mal | @TheVancedGamer https://github.com/libhybris/libhybris/pull/578 that had a bug before the latest changes in the PR | 20:07 |
| mal | Mister_Magister: yeah, transitions are very fast on this | 20:07 |
| Mister_Magister | yeah | 20:07 |
| T42_ | <TheVancedGamer> Ah, the vsync issue we had | 20:08 |
| T42_ | <TheVancedGamer> Okay | 20:08 |
| Mister_Magister | mal: but its also kinda good? fast animations make the device more responsive, there's even someone making patches on forum to achieve exactly that, shorter animations | 20:08 |
| Mister_Magister | and the fix is like with old games, untie physics from framerate, but it would be nice to add ability to control speed of animations but thats probably not gonna happne | 20:08 |
| mal | @TheVancedGamer it was missing threadpool for the aidl part https://github.com/libhybris/libhybris/pull/578/commits/6a431745ca9da01fd16f8d34c35886f7b9d55011 | 20:09 |
| Mister_Magister | mostly would be nice if 1m timer lasted 1m | 20:09 |
| mal | so callbacks didn't get through | 20:09 |
| mal | some animations could be adjusted probably to be faster | 20:10 |
| Mister_Magister | global slider like in android would be indeed nice, but thats beside the issue :P | 20:11 |
| mal | android has that kind of thing? | 20:12 |
| Mister_Magister | yeah since like forever | 20:12 |
| mal | never seen that, is it hidden somewhere? | 20:13 |
| Mister_Magister | developer options | 20:13 |
| mal | ok | 20:13 |
| Mister_Magister | you can turn off animations or set them at 2x speed | 20:13 |
| Mister_Magister | mal: also while you're at it, would be pretty sweet if you figured out a way to set fps to 60 as a power saving feature | 20:17 |
| Mister_Magister | yes android also has it :P | 20:17 |
| mal | yeah, that something to check also | 20:19 |
| mal | the other issues are higher priority | 20:19 |
| Mister_Magister | yeah the double speed of everything is really bad | 20:22 |
| Mister_Magister | mal: not to bother you too much but anything is being done about this very simple bug with very simple fix (its literally two lines in qml) https://forum.sailfishos.org/t/sliderbase-is-not-using-padding-based-on-pixel-ratio/23410/2 | 20:25 |
| Mister_Magister | i didn't even get a response :D | 20:26 |
| T42_ | <morciatka> I wouldn't even care as much for speeding them up rather than to make them so, that you don't need to wait for them to end first. (which seems to be the case for the fade out animation during unlocking iirc) | 20:29 |
| Mister_Magister | @morciatka that's even more difficult | 20:29 |
| mal | Mister_Magister: didn't even remember that issue | 21:16 |
| Mister_Magister | :) | 21:21 |
| *** xmn_ is now known as xmn | 23:43 | |
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