glitchapp | hi Keto and mal, just in case it helps I would learn how poetaster prepares one example of love2d game on the obs server and though that it may help if then following the same steps I add other games for automatic deployment of rpm builds? I don't have account and that's why I'm asking | 09:42 |
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nephros | glitchapp: do love games have any binary components that need to be compiled? Or is it all arch-independent data? | 10:18 |
glitchapp | it is all arch independent | 10:19 |
nephros | mostly lua right? | 10:19 |
glitchapp | yes, there is glsl but It is disabled on all mobile ports because it does not work and I don't know how to port the glsl code | 10:20 |
glitchapp | maybe there's no point on automatizing rpm builds then? | 10:25 |
glitchapp | if there's any use of preparing rpm packages for automatic building and I can help with that just let me know | 10:34 |
poetaster | glitchapp, the main point in automating buils on chum is that downloads are simple and you have support for multiple archs without having to manually do builds | 12:15 |
poetaster | glitchapp, at some point, I can take a look at the glsl. | 12:15 |
glitchapp | right, I was not sure if there would be any binaries in place to make the work better, but if not then there's no point | 12:16 |
glitchapp | ah great, shaders are not critical for any games but they look better with them, in the case of boxclip that is what makes the waterfalls move | 12:17 |
piggz[m] | nephros: hows the portsl going? | 16:14 |
piggz[m] | portal | 16:14 |
nephros | piggz[m]: well, usable stuff is still the same, added one more called Settings to the dev branch, and did some qdoc commenting. | 16:17 |
piggz[m] | nice | 16:17 |
nephros | piggz[m]: waiting for the outcome of thursdays meeting, then can plan next steps | 16:17 |
piggz[m] | i might make thursday | 16:18 |
nephros | cool. I will try very hard too | 16:18 |
nephros | Came across the fact that the whole concept basically works against sailjail | 16:19 |
nephros | it's by design a break-out-of sandbox thing | 16:19 |
nephros | which makes it useful but also may be a roadblock for official adoption. | 16:20 |
piggz[m] | well ... isnt the whole portal stuff designed to work with sandboxes like flatpak and snap | 16:31 |
nephros | piggz[m]: exactly. and as we can see with the FileOpen, that shows files outside of the sandbox. | 18:00 |
nephros | because the ui is run outside the box | 18:00 |
nephros | files are still not accessible via rgular file:// ur to the calling jailed app of course | 18:02 |
nephros | there is supposed to be some kind of security/permission system but I haven't looked into that. | 18:03 |
piggz[m] | ah ... still, for now i can live with that! | 18:08 |
Keto | so it could be basis for dynamic permissions? | 18:16 |
Keto | as in ask the user for permission when the app actually needs it? | 18:17 |
nephros | Keto: as said, havent looked into it. But yes, the Access portal does ask for permission. | 18:22 |
nephros | Keto: plus, polkit rules can be set to all the dbus stuff | 18:22 |
nephros | https://flatpak.github.io/xdg-desktop-portal/docs/doc-org.freedesktop.impl.portal.Access.html | 18:24 |
nephros | granted perms after confirmation are saved in PermissionStore | 18:25 |
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