Saturday, 2024-03-16

direc85[m]Sending notification might work. If it's made transient (can't remember how) it won't even require user action.07:54
nephrosdirec85[m]: works fine, good idea. it's async, but i just sleep a bit09:09
poetasternephros, gst-launch-1.0 filesrc location=blah.ogg ! oggdemux ! vorbisdec !audioconvert ! audioresample ! pulsesink09:18
poetasternephros, but I think that will also go around the profile stuff09:19
poetasternephros, ref:
poetastermal, I've lost track since I'm too busy, but you had been building godot 4?09:20
nephrospoetaster: yes I think most PA clients are classified as 'player' by policy and bypass the profile.09:25
nephrosbut all of this is very tangled up and opaque to me09:26
Mister_Magisterspiiroin: Ping, hi, in sailfish there's like 0.5s pause between pressing power button and turning screen off and i assume it's mce's job. While i don't know if turning screen off can be immediate, it would be such a huge quality of life improvement to disable touch input immediately after pressing power button. I've done too many random missclicks like pausing to changing music etc. I'll look into fixing it myself but if you're not10:24
Mister_Magisterbusy i'm sure you would get there faster and idk maybe there's a reason for it10:24
poetasternephros, as I understand it, our gstreamer doesn't support wayland which inhibits integration11:00
malpoetaster: yes, I did some checking of that, some issues, like too old compiler, for which gcc 10 probably will help11:09
malI should test with new gcc now that it's easier for me11:14
rubdos[m]Mozilla MLS is stopping?13:39
malseems like it13:45
nephrossad, free use killed by patents, and apparently no market for a commercial mozilla product.20:40
spiiroinMister_Magister: you haven't checked mce >= 1.115.3 by any chance?20:55
Mister_MagisterI have not20:55
Mister_Magisterdid you fix it perchance?20:55
Mister_Magisterdidn't see it fixed on master branch20:55
spiiroinought to have...20:55
spiirointhere was quite substantial rewrite of power key handling20:57
spiiroinone part of it was to get rid of the 500 ms delay20:57
spiiroinwhich came from on-demand p-sensor use + sensor ramp up time20:57
Mister_Magistermaybe i can't read20:58
Mister_Magisteryeah i can feel the 500ms delay20:58
Mister_Magistersweet thanks20:58
Mister_Magistergreat job :320:58
Mister_Magisteri'll build latest mce and try20:58
spiirointhis is the most relevant bit
Mister_Magisterspiiroin: do you know perchance what happened to the switch app gesture?21:01
spiiroinnope, I'm not even sure what that is ... ;-/21:01
Mister_Magisterone day i'll convert lpm to aod21:02
Mister_MagisterAlways-on display21:04
spiiroinout of curiousity, what is missing?21:09
Mister_Magisterspiiroin: that it doesn't act like always on display21:17
Mister_Magisterlike everything21:17
Mister_Magisterspiiroin: i tried the latest mce and while it still does register keypresses after pressing power button its faster21:18
malpoetaster: what is the easy way to do some very basic godot testing, like to see if it can do anything?21:18
malpoetaster: for example to see if can create a window and maybe render something21:19
Mister_Magisterspiiroin: oh ye like it highlights the button, but it does not register click which is awesome and everything i've ever wanted i won't do random music chnges anymore21:21
spiiroinMister_Magister: that aod sounds like (n9) lpm. we have "lpm". there are few roadblocks in between these...21:34
malpoetaster: looks like there is some godot 4 work done here but in my opinion that might be doing it a bit wrong way since it doesn't use the new wayland platform, although wayland platform is missing some things we need21:41
Mister_Magisterspiiroin: basically sfos's lpm only shows up if you activate the proximity sensor, t's not always on like always on display suggests, + it requires changes to move the clock around so that you don't burn out your oled22:14
Mister_Magister+ in lpm there's no suspend22:14
poetastermal, sorry, I was off. If you want, I can build a couple of simple tests.23:11
malpoetaster: I was just wondering how the the whole process works with godot23:18

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