direc85[m] | Sending notification might work. If it's made transient (can't remember how) it won't even require user action. | 07:54 |
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nephros | direc85[m]: works fine, good idea. it's async, but i just sleep a bit | 09:09 |
poetaster | nephros, gst-launch-1.0 filesrc location=blah.ogg ! oggdemux ! vorbisdec !audioconvert ! audioresample ! pulsesink | 09:18 |
poetaster | nephros, but I think that will also go around the profile stuff | 09:19 |
poetaster | nephros, ref: https://forum.sailfishos.org/t/play-sound-from-terminal | 09:20 |
poetaster | mal, I've lost track since I'm too busy, but you had been building godot 4? | 09:20 |
nephros | poetaster: yes I think most PA clients are classified as 'player' by policy and bypass the profile. | 09:25 |
nephros | but all of this is very tangled up and opaque to me | 09:26 |
Mister_Magister | spiiroin: Ping, hi, in sailfish there's like 0.5s pause between pressing power button and turning screen off and i assume it's mce's job. While i don't know if turning screen off can be immediate, it would be such a huge quality of life improvement to disable touch input immediately after pressing power button. I've done too many random missclicks like pausing to changing music etc. I'll look into fixing it myself but if you're not | 10:24 |
Mister_Magister | busy i'm sure you would get there faster and idk maybe there's a reason for it | 10:24 |
poetaster | nephros, as I understand it, our gstreamer doesn't support wayland which inhibits integration | 11:00 |
mal | poetaster: yes, I did some checking of that, some issues, like too old compiler, for which gcc 10 probably will help | 11:09 |
mal | I should test with new gcc now that it's easier for me | 11:14 |
rubdos[m] | Mozilla MLS is stopping? | 13:39 |
mal | seems like it | 13:45 |
nephros | sad, free use killed by patents, and apparently no market for a commercial mozilla product. | 20:40 |
spiiroin | Mister_Magister: you haven't checked mce >= 1.115.3 by any chance? | 20:55 |
Mister_Magister | I have not | 20:55 |
Mister_Magister | did you fix it perchance? | 20:55 |
Mister_Magister | didn't see it fixed on master branch | 20:55 |
spiiroin | ought to have... | 20:55 |
spiiroin | there was quite substantial rewrite of power key handling | 20:57 |
spiiroin | one part of it was to get rid of the 500 ms delay | 20:57 |
spiiroin | which came from on-demand p-sensor use + sensor ramp up time | 20:57 |
Mister_Magister | maybe i can't read | 20:58 |
Mister_Magister | yeah i can feel the 500ms delay | 20:58 |
Mister_Magister | sweet thanks | 20:58 |
Mister_Magister | great job :3 | 20:58 |
Mister_Magister | i'll build latest mce and try | 20:58 |
spiiroin | this is the most relevant bit https://github.com/sailfishos/mce/commit/8d565e24a3329f8f08909d34c93a824e72d1816e | 21:00 |
Mister_Magister | spiiroin: do you know perchance what happened to the switch app gesture? | 21:01 |
spiiroin | nope, I'm not even sure what that is ... ;-/ | 21:01 |
Mister_Magister | ah | 21:02 |
Mister_Magister | one day i'll convert lpm to aod | 21:02 |
spiiroin | aod? | 21:03 |
Mister_Magister | Always-on display | 21:04 |
spiiroin | out of curiousity, what is missing? | 21:09 |
Mister_Magister | spiiroin: that it doesn't act like always on display | 21:17 |
Mister_Magister | like everything | 21:17 |
Mister_Magister | spiiroin: i tried the latest mce and while it still does register keypresses after pressing power button its faster | 21:18 |
mal | poetaster: what is the easy way to do some very basic godot testing, like to see if it can do anything? | 21:18 |
mal | poetaster: for example to see if can create a window and maybe render something | 21:19 |
Mister_Magister | spiiroin: oh ye like it highlights the button, but it does not register click which is awesome and everything i've ever wanted i won't do random music chnges anymore | 21:21 |
spiiroin | Mister_Magister: that aod sounds like (n9) lpm. we have "lpm". there are few roadblocks in between these... | 21:34 |
mal | poetaster: looks like there is some godot 4 work done here https://github.com/savegame/godot/commits/latest_sfos but in my opinion that might be doing it a bit wrong way since it doesn't use the new wayland platform, although wayland platform is missing some things we need | 21:41 |
Mister_Magister | spiiroin: basically sfos's lpm only shows up if you activate the proximity sensor, t's not always on like always on display suggests, + it requires changes to move the clock around so that you don't burn out your oled | 22:14 |
Mister_Magister | + in lpm there's no suspend | 22:14 |
poetaster | mal, sorry, I was off. If you want, I can build a couple of simple tests. | 23:11 |
mal | poetaster: I was just wondering how the the whole process works with godot | 23:18 |
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