*** frojnd1 is now known as frojnd | 07:43 | |
nephros | mal: just got it into a state where everything seems to compile. Running any of the test programs gives no errors, but *SEVERELY* taxes something on the device, it immediately slows to a crawl. | 07:58 |
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nephros | By test program I mean https://build.sailfishos.org/package/show/home:nephros:devel:sdl3/sdl3_foundations | 08:00 |
nephros | This was on a C2. | 08:03 |
nephros | mal: So this compiles and runs, but shows no window: https://github.com/nephros/sdk-sdl-project-example/tree/sdl3-dev | 09:10 |
nephros | I assume it's because of something like the stuff mentioned in https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md#windows-do-not-appear-immediately-after-creation | 09:11 |
mal | nephros: I also had issues getting windows to show, I only got window visible in vulkan tests | 11:52 |
nephros | mal: woohoo, I got a blue rectangle in a sailfishapp! :) https://codeberg.org/nephros/sdlsilica/src/branch/sdl3 | 16:14 |
mal | cool | 16:14 |
mal | nephros: maybe try also porting these https://github.com/mer-qa/sdl2-opengles-test | 16:15 |
mal | those are the ones I usually use for testing sdl | 16:16 |
nephros | okay, we'll see. The cool thing is though, merging Qt and SDL3 we can probably do native UI for foreign SDL games. | 16:16 |
nephros | By merging I mean embdding one in the other. | 16:17 |
nephros | I want a Silica.SDL3Item { width: 640; height: 400; sdlapplicationpath: "/bin/foo" } | 16:19 |
mal | :) | 16:47 |
mal | nephros: or more generic ExternalItem but not sure if those make sense, need to think | 17:14 |
nephros | pyotherside has this gl drawing thing, something like that. | 18:15 |
piggz[m] | have built fixed libargon2 on obs | 18:30 |
nephros | piggz[m]: cool, that and sodium *should* make ownkeepass compile. | 19:20 |
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