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Nicd- | hmm, when deploying from the SDK, I get four lines like this: [W] MGConfItem::update_value:77 - MGConfItem Failed to read "/desktop/jolla/theme/font/sizeMultiplier" | 07:19 |
---|---|---|
Nicd- | I didn't get those before, is that bad? | 07:19 |
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kaltsi | Nicd-: those can be ignored | 08:01 |
Nicd- | ok, good | 08:02 |
kaltsi | Nicd-: in some future release you won't see those anymore because: https://github.com/nemomobile/mlite/commit/82b557f200444cb344996214cfdbd7d3a603be2d | 08:02 |
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Nicd- | yaay | 08:04 |
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coderus | kaltsi: bte about dconf, can anyone teach me a bit? | 09:26 |
coderus | btw* | 09:26 |
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coderus | kaltsi: and i want to upgrade to latest dsk soon, is switching between devices to deploy and run was fixed> | 09:39 |
coderus | ? | 09:39 |
coderus | sdk* | 09:39 |
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* coderus using irssi on a vps, and having >800ms ping. | 09:39 | |
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walokra | so, if I want to capture image from camera (for upload to somewhere) I have to write it myself? | 10:54 |
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walokra | or just look some code like from mitakuuluu2 | 10:54 |
walokra | would be nicer to have same kind of function for camera as there's for gallery | 10:57 |
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tadzik | also, media player | 10:57 |
tadzik | SkippingStones is actually packing mediaplayer.qml (!) to be able to remotely fetch currently played song | 10:57 |
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M4rtinK | heh | 11:01 |
M4rtinK | bundling is fun and games | 11:01 |
M4rtinK | until there is either an vulnerability or API break for the stuff you are bundling | 11:02 |
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M4rtinK | imagine the was upstream for Silica on Github (or somewhere else) where we could send patches adding features like this :) | 11:04 |
tadzik | one can dream.. | 11:04 |
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tadzik | I was wondering recently why wouldn't they do that, since they still publish the source code every now and then | 11:05 |
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M4rtinK | doesn't make sense really | 11:05 |
tadzik | and my conclusion was that having everything on github or somewhere is fun and games until you have to maintail all this | 11:06 |
tadzik | read every issue, reply to every pull request etc | 11:06 |
M4rtinK | well | 11:06 |
tadzik | this needs effort, which Jolla may not have resources to spare | 11:06 |
M4rtinK | issues = free QA | 11:06 |
tadzik | (I suck at english) | 11:06 |
M4rtinK | pull requests = free development | 11:06 |
tadzik | well, look at what they did with the android launcher | 11:06 |
tadzik | why do you think they only shipped it to limited number of people? | 11:06 |
M4rtinK | I am oversimplifying but it is like this | 11:06 |
tadzik | To limit the incoming bug traffic, obviously | 11:07 |
tadzik | because someone needs to sort out all that bug traffic | 11:07 |
tadzik | I imagine their move on publishing the sailfish browser on github was a test run of this | 11:07 |
M4rtinK | well for one I don't see any point in wasting resources on the Android launcher :) | 11:07 |
tadzik | "let's see how much resources it'll eat, maybe we'll push more stuff then" | 11:07 |
M4rtinK | could be invested better to the product you actually sell :) | 11:07 |
tadzik | well, they obviously want to target android users, and this is just another step | 11:08 |
Eztran | While it may be working out that way, I'm not sure the Jolla was ever their main product - SailfishOS was. | 11:08 |
tadzik | "hey, here's a better launcher than the one you have, and btw you can switch to our platform which also runs your android apps" | 11:08 |
tadzik | android launcher is the entry drug for them | 11:08 |
tadzik | Eztran: agreed | 11:08 |
M4rtinK | well, that's what I mean | 11:08 |
M4rtinK | considering their limited resources it makes even more sense to be as open to contributions as possible | 11:09 |
M4rtinK | say for example that the Silica documentation was on Github | 11:10 |
M4rtinK | what is easier - scrapping bug reports on docs from ML and Together | 11:10 |
M4rtinK | or merging pull requests or handling issues directly at the source ? | 11:10 |
Eztran | Together is basically an example of what happens when the floodgates open right now, IMO. | 11:10 |
tadzik | heheh | 11:10 |
M4rtinK | well, it works as you wold expect | 11:11 |
Stskeeps | as a personal comment, it would be a better world if valuations of companies didn't see open sourcing as giving away assets.. | 11:11 |
Eztran | Ouch. | 11:11 |
M4rtinK | like a normal stackoverflow chaos :) | 11:11 |
* tadzik just realized that mersdk VM is single-cpu, and his "make -j4" is only a placebo | 11:15 | |
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M4rtinK | LOL | 11:16 |
tadzik | "why is htop only showing one core milling? ....oh" | 11:17 |
Stskeeps | add more cpus to the vm | 11:17 |
tadzik | hm, I guess I can do that | 11:17 |
tadzik | then I'll probably have to stop starting it from sailfish sdk | 11:18 |
Stskeeps | VBoxManage | 11:20 |
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tadzik | hmm, I'll give it a shot when this thing is done building | 11:21 |
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tadzik | .....aaand it run out of memory :( | 11:26 |
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coderus | how can i check if installed sailfish version using gconf or sconf? | 13:06 |
coderus | dconf* | 13:06 |
coderus | MGConfItem and nemomobine-configuration doesn't contain listItems method i need to use | 13:07 |
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special | (maybe you should submit a PR to add it?) | 13:07 |
coderus | i will make my own backends, but i need to create gconf or dconf depends of sailfish version | 13:07 |
coderus | special: sure, but it can be runned on old sailfish versions too | 13:08 |
special | well, in practice there are only three versions people can install. And I think upgrades are adopted quite fast. | 13:09 |
special | (those three versions are 1.0.0.5, 1.0.2.5, and the most recent store update) | 13:09 |
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coderus | N9 with ancient 1.0.2.5 is still there :D | 13:10 |
special | it seems to me that it'd be reasonable to fail gracefully and encourage the user to upgrade if dconf isn't available? | 13:10 |
coderus | hm | 13:10 |
coderus | is dconf available in 1.0.2.5 repos | 13:10 |
coderus | ? | 13:10 |
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coderus | i can use dconf-only then :) | 13:11 |
special | don't think os | 13:12 |
special | so* | 13:12 |
coderus | that the reason of switching between gconf - dconf on different sailfish versions then :) | 13:12 |
special | because of N9 users? | 13:12 |
coderus | yes ") | 13:13 |
special | encourage somebody to update the N9 port, then :p | 13:13 |
coderus | kernel adaptation in progress, you know | 13:13 |
coderus | that the only stop-factor | 13:13 |
coderus | okay,i can check with rpm cache if dconf installed myself | 13:15 |
special | that does not sound like the easiest solution | 13:15 |
coderus | why not? | 13:15 |
special | why not just check if the binary/file/?? you need from dconf is available? | 13:15 |
coderus | or just if QFile("... libdconf ...").exists() | 13:16 |
coderus | aha :) | 13:16 |
coderus | i think so :) | 13:16 |
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coderus | thanks :) | 13:28 |
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coderus | so, it's enough to grab libdconf to have dconf in system? | 17:21 |
coderus | ah, seems there are also some dconf-service running... | 17:22 |
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M4rtinK | I think dconf is actually the default since last update | 17:31 |
special | it is used instead of gconf, yes | 17:32 |
special | we had some data loss issues with gconf among other things | 17:32 |
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M4rtinK | well, I still rather handle my application settings myself | 17:41 |
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M4rtinK | so I don't have to care about the Xsettings to Zconf migrations of the week | 17:42 |
special | sure. Most of the value in dconf/gconf/etc is system-level settings | 17:42 |
M4rtinK | and also the application can run where no settings management libs are available at all | 17:42 |
special | QSettings is crap, though :p | 17:42 |
M4rtinK | yeah, for system level it can be good | 17:42 |
M4rtinK | with callbacks & co | 17:43 |
coderus | ../dconf-test/src/mgconfitem.cpp: In function 'GConfClient* get_gconf_client()': | 17:48 |
coderus | ../dconf-test/src/mgconfitem.cpp:60:5: warning: 'void g_type_init()' is deprecated (declared at /usr/include/glib-2.0/gobject/gtype.h:669) [-Wdeprecated-declarations] | 17:48 |
coderus | suxxxx | 17:48 |
coderus | cant compile gconf test project :D | 17:48 |
coderus | M4rtinK: i need light settings backend for two processes using same settings at the same moment :D | 17:50 |
coderus | i found gconf/dconf is the best one for me | 17:50 |
M4rtinK | yeah, I have been thinking about that | 17:51 |
M4rtinK | people running two modRanas or Mierus for some reason | 17:51 |
M4rtinK | currently the last one closed will nuke any changes the any previous instances did in the options :) | 17:52 |
coderus | the worst qsettings bug i got is: https://github.com/CODeRUS/mitakuuluu2/issues/165 | 17:52 |
special | that sounds like maybe you were using the (weird, broken) API wrong | 17:53 |
coderus | after lipstick crash/restart my qsettings losing some settings randomly. saving connfig file with some values unset :D | 17:53 |
M4rtinK | as the settings are just a Python dictionary dumped/loaded at once using the Marshal module | 17:53 |
special | you're supposed to create QSettings, write to it, and let it destruct, *NOT* to keep any QSettings instance around | 17:53 |
M4rtinK | so that's working as correctly :) | 17:53 |
coderus | settings is just ini files, i know :) | 17:53 |
M4rtinK | *as expected | 17:53 |
coderus | special: yes, i have qsettings objet in stack livin | 17:54 |
M4rtinK | I think If one wanted to be independent, sqlite is probably the best solution for multi-process settings | 17:55 |
special | it doesn't do atomic writes, so you can lose data if the timing is wrong | 17:55 |
M4rtinK | a bit heavy weight but easier than a custom solution (which is also doable of course) | 17:56 |
coderus | M4rtinK: i had settings in my sqlite database before | 17:58 |
coderus | but it have some issues with multiprocess access :) | 17:59 |
M4rtinK | well, it has a write lock | 17:59 |
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M4rtinK | so only one process can write to it at a time | 17:59 |
M4rtinK | but it should just block any other until it is done | 18:00 |
M4rtinK | haven't tried that myself though | 18:00 |
special | sqlite is safe. | 18:01 |
coderus | so, if i'll make QSettings set; set.read(key, value); for writing and same for reading, it wont break after crash? | 18:01 |
special | coderus: a good rule is to never keep a QSettings instance after returning from a function. | 18:02 |
coderus | i need some workaround for now, untill everybody move to dconf everybody goes to dconf and until i push some changes to mlite and nemomofile-configuration | 18:02 |
coderus | nemomobile* | 18:02 |
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Nicd- | hey, if I do 'emit signal(MyCustomClass* pointer);', can I destroy my pointer to it afterwards? will QML take ownership of the object and handle its deletion? | 18:05 |
Nicd- | the class inherits from QObject | 18:05 |
coderus | Nicd-: youwill emit signal(this) ? | 18:08 |
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Nicd- | no | 18:08 |
Nicd- | but the variable is a pointer to an object which inherits from QObject | 18:09 |
Nicd- | created with new | 18:09 |
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coderus | sure, you cen emit it and use delete pointer, or pointer.deleteLater() | 18:09 |
Nicd- | but do I have to? | 18:10 |
Nicd- | won't the QML engine delete it for me once it is garbage collected in javascript? | 18:10 |
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coderus | em, you doing QML stuff or C++ exported to QML? | 18:11 |
coderus | if you have class exported with qmlRegisterType and created in QML, it will be destroyed in parent destructor too | 18:13 |
Nicd- | well it looks like this: | 18:13 |
Nicd- | Hdata* contents = handleHdata(data); | 18:13 |
Nicd- | emit bufferLineAdded(contents); | 18:13 |
Nicd- | handleHdata creates a Hdata with 'new' | 18:13 |
Nicd- | Hdata is a child of QObject and is registered with qmlRegisterUncreatableType | 18:13 |
Nicd- | I want my C++ to give it to the QML side in the signal, then I want to forget about it and the question is, will it be deleted when the QML side is finished with it? | 18:14 |
special | Nicd-: fun topic! | 18:15 |
special | the answer is that it depends | 18:15 |
special | Nicd-: http://qt-project.org/doc/qt-5/qqmlengine.html#ObjectOwnership-enum | 18:15 |
special | if you return a QObject* from an explicitly called Q_INVOKABLE function or slot, it will be owned by javascript and garbage collected | 18:16 |
special | you can call setObjectOwnership to make the choice explicit | 18:16 |
Nicd- | I'm not returning, I'm generating the objects on the C++ side (based on network input) and send signals to the JS side | 18:17 |
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Nicd- | so I guess I should set JS ownership | 18:17 |
coderus | Nicd- special what if object have parent already? will it continue functioning after setOwnership? | 18:19 |
Nicd- | I don't know but these objects won't have parents | 18:19 |
special | no | 18:19 |
special | if it ahs a | 18:19 |
special | if it has a QObject parent, it QML ownership doesn't apply | 18:20 |
coderus | that what i mean :) | 18:20 |
coderus | if you have parent already you should use object.deleteLater() in root object onDestruction: {} | 18:21 |
Nicd- | so special... 'Obj* o = new Obj(); QQmlEngine::setOwnerShip(o, QQmlEngine::JavaScriptOwnership); emit giveToQML(o);' is a valid way of giving objects to the QML side? | 18:21 |
Nicd- | or is there something else usually used? | 18:21 |
special | it's the Ownership, not the Owner Ship, but yes | 18:21 |
special | that should do | 18:22 |
special | I'm not sure what happens if nothing in QML ever takes that object, though. | 18:22 |
ln-_ | wtf, there's an app in the store whose uninstallation requires manually killing the binary from the command line?? | 18:22 |
special | Nicd-: is there a reason you're using push instead of pull? | 18:22 |
special | (emitting the object in a signal rather than having QML stuff request the object) | 18:23 |
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Nicd- | I have network input (new events) and want to notify the UI | 18:23 |
Nicd- | sure I could just have a "new events" notification signal and then the UI would pull but that feels clunky | 18:23 |
Nicd- | I would have imagined pushing is fairly common | 18:24 |
special | another question is if Obj should actually be a QObject | 18:24 |
special | note that you can return things that are like objects with various properties to QML with a QVariantMap | 18:25 |
special | if you don't need setters, signals, member functions that is a good option | 18:25 |
Nicd- | I'll have to think about it | 18:26 |
Nicd- | it would save me from some custom code. thanks for the suggestion | 18:26 |
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Nicd- | with QVariantMap I could give it to QML as pass-by-value? so I wouldn't have to worry about pointers | 18:27 |
special | yep | 18:28 |
Nicd- | ok, I'll probably move to that. it'll be a hell of a nested map though :P | 18:29 |
coderus | you can use qvariantmap or just qvariant. if data is not too complex you can use qstring and JCON.parse | 18:29 |
coderus | JSON* | 18:29 |
Nicd- | QVariants are a blessing, I'll say that | 18:30 |
Nicd- | made implementing the network protocol so much easier | 18:30 |
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coderus | make sure you sending/emiting const &QVariantMap value, otherwise it will be copied before sending :) | 18:32 |
coderus | oops, const QVariantMap &value | 18:32 |
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special | QMap is implicitly shared, copies are cheap, modifying causes a deep copy | 18:33 |
special | but QVariant is also implicitly shared, so the deep copy is actually only a copy of the QMap's data, not of the data it contains | 18:34 |
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Nicd- | yep, I'm using the implicit sharing to its full potential | 18:36 |
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coderus | forgot to ask: what is the preferred way to draw pie chart / arc in QLM without using canvas? or canvas is the best way for that? | 21:03 |
coderus | QML* | 21:03 |
special | canvas is probably the best way | 21:04 |
special | if canvas isn't fast enough, scenegraph items | 21:05 |
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ln-_ | can cover action buttons be disabled and enabled based on some conditions? (i guess not, i don't recall seeing such in any app) | 21:07 |
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coderus | special: what is scenegraph?.. newer | 21:08 |
coderus | never saw it | 21:08 |
coderus | can anyone share silica ProgressCircle base item sources? | 21:09 |
coderus | ln-_: it's very easy | 21:09 |
coderus | check mitakuuluu cover qml code | 21:09 |
special | coderus: The scenegraph is what qtquick2 uses for rendering. Direct opengl. | 21:12 |
coderus | oh! links to related articles please! will read all of them :) | 21:12 |
special | search for qt scenegraph and look at the docs for QSGNode and QQuickItem | 21:13 |
special | but if you've never done it before, you'd find the process of drawing a circle with opengl to be incredibly difficult and crazy | 21:13 |
ln-_ | looks easy indeed... however disabling just one button at a time is probably not be possible? | 21:14 |
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special | ln-_: I think our apps do it by having separate CoverActionList for each state | 21:14 |
coderus | ln-_: never tried that. i need to disable all buttons only | 21:15 |
special | but maybe there's another way too | 21:15 |
coderus | CoverActionList is non-visual component, it have no active state and can't be disabled/hide as usual Item-based element | 21:16 |
coderus | having separate list for One and Two acctions is the only way probably | 21:16 |
special | it has an enabled property | 21:16 |
* coderus means state for each buttons | 21:17 | |
coderus | not list itself | 21:17 |
coderus | and there also possible to override color of items to have > 2 actions :D | 21:17 |
coderus | then it will overlap cover and your task view will look uglu | 21:18 |
coderus | and you will control only first two actions from cover... | 21:18 |
coderus | but you will see other 3-100 actions on your cover (on other covers :D) | 21:18 |
* coderus crazy and dont control what fingers typing :D | 21:19 | |
coderus | *there is possibility to override cover actions count to have > 2 actions on cover :D | 21:19 |
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* coderus need to sleep, he won't answer you when sleeping. | 21:23 | |
coderus | special: it's seems to be a time to learn opengl drawing :) | 21:24 |
ln-_ | thank you, both | 21:24 |
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coderus | special: it i'll write sample code for drawing arc areas i can just usse it as template function and don't care how it works :D | 21:25 |
special | scenegraph might also throw you off a bit | 21:25 |
special | it's not the QPainter-style drawing API you might be used to | 21:26 |
coderus | i read some amazing opengl code before | 21:26 |
coderus | i notied :) | 21:26 |
coderus | notiecd* | 21:27 |
coderus | noticed* | 21:28 |
* coderus off | 21:28 | |
* coderus fingers living outside bobdy and typing some strange sentencies | 21:28 | |
* coderus really | 21:28 | |
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inte | hello sailors | 22:02 |
inte | is there any way to review a detailed call log? | 22:02 |
inte | ah sorry wanted to ask @jollamobile | 22:04 |
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