*** zbenjamin is now known as Guest87344 | 02:52 | |
*** zbenjamin_ is now known as zbenjamin | 02:52 | |
*** frinring_ is now known as frinring | 03:43 | |
Oksana | A lot of packages in Storeman don't get installed, because of absence of libaudioresource , binutils , perl or whatever else. I have looked at https://together.jolla.com/question/163610/how-to-install-perl/ , but mer-tools seems to be non-existent for Sailfish OS 3.2.1.20? | 04:22 |
---|---|---|
Oksana | I am tired. Zypper allows to install jolla-settings-accounts-extensions-sip - which is not visible in Storeman at all! I searched for SIP, I didn't find this SIP extension in Storeman. | 04:33 |
r0kk3rz | you notice how that says 'jolla' | 04:55 |
r0kk3rz | its not a storeman package | 04:55 |
r0kk3rz | thats from jolla repos | 04:56 |
r0kk3rz | and SIP doesnt really work, i think it only half works | 04:56 |
Oksana | Hmm, so Storeman is GUI only for Openrepos, not for any other repositories? Is there any other GUI for zypper, which would cover Jolla and Openrepos both? I haven't seen one... | 05:10 |
Oksana | Will try SIP, interesting point about it only half-working... | 05:11 |
r0kk3rz | not to my knowledge | 05:11 |
r0kk3rz | in theory anything that works with packagekit could do that | 05:12 |
r0kk3rz | but openrepos doesnt work like things you would find in desktop linux world | 05:12 |
Oksana | Well, jolla-messages is pre-installed. But, for example, Calendar is not. Email is not And so on... | 05:13 |
r0kk3rz | those things are supposed to get installed as part of out of box experience, but after jolla account creation | 05:13 |
r0kk3rz | which you skipped | 05:13 |
Oksana | Well, zypper does work with openrepos. I understand that it is unusual, in the sense that there are lots of individual by-author repositories, instead of catch-all large repository... | 05:14 |
r0kk3rz | yeah, so if you're only looking at zypper you will only see things from those authors, and not the whole picture of everything thats on openrepos | 05:15 |
Oksana | Hmm... More reading on zypper, packagekit, Storeman, Openrepos and usual-repositories would be required to figure out the "proper" set-up for that (what is back-end, front-end, plug-in, and whatever else) | 05:18 |
Oksana | And I still don't see how to install perl! Well, zypper install perl work. Next, zypper install binutils, and figure out libaudioresource... | 05:20 |
Oksana | works* | 05:20 |
Oksana | Installing Imageworks and ImageMagick! | 05:24 |
Oksana | Will be reading up on pkcon search later. Because my impression is that zypper search is only for name of package, not for description. | 05:29 |
enigma9o7 | Hello party peoples. | 05:50 |
enigma9o7 | I tried to build supertux directly on my device. But it runs kinda slow. I'm wondering why. But I dunno much. | 05:51 |
enigma9o7 | Does sdl2 use hardware acceleration? | 05:51 |
r0kk3rz | should do | 05:51 |
enigma9o7 | The same source can run fast on my pentium 4, so I dont understand why it runs slow on my much faster phone. | 05:52 |
enigma9o7 | When I did the build, I did the GLES2 option. | 05:53 |
enigma9o7 | And other than that, I just followed github instructions, cmake .. and make | 05:53 |
r0kk3rz | check top, see if you're running out of go | 05:53 |
r0kk3rz | which device? | 05:54 |
enigma9o7 | Fxtec pro¹ | 05:54 |
enigma9o7 | So when I run top, I see 80% cpu. | 05:55 |
enigma9o7 | This also correlates with what I saw when I ran gnome-system-monitor under ubu-chroot, one cpu using 80% | 05:56 |
r0kk3rz | the fxtec should have a pretty decent gpu i would've thought | 05:56 |
r0kk3rz | enough to play a game anyway | 05:56 |
enigma9o7 | Indeed. | 05:56 |
enigma9o7 | whatevers in snapdragon835 | 05:56 |
enigma9o7 | but should be decent | 05:56 |
enigma9o7 | I think its not the device fault, but something about my build. | 05:57 |
enigma9o7 | However, one thing is when I run it on pentium 4, for example, its in 640x480. On pro1, only 2160x1080 | 05:58 |
enigma9o7 | but thats why i wondered if its using hardware for video with sdl2 stuff | 05:58 |
enigma9o7 | 80% is also high, but thats just the one cpu, and it doesnt ever peg, cuz i left gnome-system-monitor running so i could look at the graph, it just sticks around 80%, never maxes out | 05:59 |
enigma9o7 | One question, you said make sure it's not running out of "go".... I assumed that meant go like power to go or something, as in cpu... but did perhaps you mean something else that I dont understand? | 06:01 |
r0kk3rz | 80% for a simple game does sound like software rendering | 06:02 |
enigma9o7 | yep, thats why im trying to blame sdl2, since based on my limited understanding, the part i built just passes the video to sdl2 thats already built and installed, and i installed that from repos | 06:04 |
r0kk3rz | yeah but that ultimately goes to gles, which there should be platform binaries for | 06:05 |
r0kk3rz | i think aida64 can show gpu usage | 06:06 |
r0kk3rz | just for a look | 06:06 |
r0kk3rz | are you sure the gles2 option worked? | 06:11 |
enigma9o7 | Fairly sure. | 06:11 |
enigma9o7 | ccmake to verify | 06:11 |
enigma9o7 | I'm looking at AIDA now to see what I can see, but don't see anything sueful yet. | 06:11 |
enigma9o7 | looking at cpu, it shows utilization low cuz its averaging all the cores. | 06:11 |
enigma9o7 | display just shows static values | 06:12 |
enigma9o7 | To be clear, I'm sure I set the option to use GLES2. If I didnt set that option, I'd get errors about opengl. | 06:13 |
r0kk3rz | i wonder if it has the whole asymmetric cores thing | 06:13 |
enigma9o7 | I don't see any way in AIDA to see if GPU is being used. | 06:14 |
enigma9o7 | It would be great to see a GPU % like CPU, cuz then yeah I could see if it used it. | 06:14 |
r0kk3rz | pretty sure its there somewhere | 06:14 |
enigma9o7 | And if it was using it, I could see if it was maxing out its capabilities.... but I really dont think it would anyway, this isn't even 3D game.... | 06:14 |
r0kk3rz | yeah no way | 06:15 |
r0kk3rz | in aida64 under display there should be stuff about gpu | 06:16 |
enigma9o7 | Oh ok. | 06:17 |
enigma9o7 | Yeah. | 06:17 |
enigma9o7 | Duh. | 06:17 |
enigma9o7 | I didnt bother to look close. | 06:17 |
enigma9o7 | Yep, utilization is changing. | 06:17 |
enigma9o7 | between 0 and so far highest i've seen is 21 | 06:17 |
enigma9o7 | ok saw a 49% | 06:18 |
enigma9o7 | 27 | 06:18 |
enigma9o7 | Anyway. It's not maxing out GPU but is using it. | 06:18 |
enigma9o7 | Unless there's a way to save a graph or save peak value, I can't actively play the game and see what happens with the gpu utiliziation tho. But the game is doing its own thing in the background while I monitor it. | 06:19 |
r0kk3rz | well its doing something | 06:25 |
r0kk3rz | there should also be opengl info on that screen | 06:26 |
Wikiwide | There is telepathy for SIP (rakia?), but I do not see telepathy for IRC (idle?) for Sailfish OS. | 09:34 |
*** Oksana_ is now known as Oksana | 11:35 | |
keithzg[m] | Is there a decent QML-only (ie. not C++ or even python) example app out there these days? Wanting to get started on some app work today but the laptop I'll have with me later very much can't run the SailfishOS SDK. (And the logic should be simple enough that I won't need more than JavaScript anyways.) | 21:12 |
attah | Well, i guess the example/template app from the sdk still qualifies, even if you have to generate it elsewhere. Also there was something about building in some docker container and not full-blown sdk for other limited machines | 21:20 |
keithzg[m] | attah_: I don't imagine the Docker container option would work when the problem I'm facing is an incompatibility in CPU arch, but generating an example from the SDK on another machine sounds like a good plan! Thanks! | 21:46 |
* keithzg[m] goes about installing the SDK on his work PC | 21:47 | |
Nico[m] | Your laptop isn't x86 based? | 21:47 |
keithzg[m] | Nico: Indeed 'tis not, I have an x86 laptop as well but the one I'm carrying with today is ARM, specifically it's a Pinebook Pro. | 21:48 |
Nico[m] | Interesting | 21:48 |
Nico[m] | Yeah, the docker container needs x86 atm afaik | 21:48 |
keithzg[m] | Qt Creator itself can be installed there though, at least in theory. | 21:48 |
keithzg[m] | Well shucks, generating a QML-only project shows an error in PageOne.qml: Could not resolve the prototype "SilicaItem" of "PageHeader". (M301) | 22:12 |
keithzg[m] | Although the template app when deployed on my Xperia seems to run fine. | 22:12 |
keithzg[m] | Drat, I figured Qt.labs.settings wouldn't be available but I figured it was worth a try anyways . . .oh well. Off to the Silica documentation I go! | 22:21 |
Generated by irclog2html.py 2.17.1 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!