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tortoisedoc | good morning! | 05:47 |
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tortoisedoc | lbt : you mentioned in the last meeting for paid apps you are missing testing capabilities? | 05:49 |
tortoisedoc | (I had to leave quickly so I only catched this line) | 05:49 |
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vakkov | morning! Is ti possible to use sdl 1.2 in sailfish or moving to sdl2 is mandatory | 06:58 |
giucam | vakkov: sdl 1.2 doesn't work on wayland | 07:00 |
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SK_work | moarning everybody \o/ | 07:34 |
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lainwir3d | SK_work: morning ! | 07:39 |
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lbt | tortoisedoc: not so much missing them - since we don't do paid apps much then I don't think we have a complete QA approach for them. ie how do our QA people test the variety of payment mechanisms | 08:22 |
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tortoisedoc | lbt: jolla should provide it's own payment mechanism? | 08:23 |
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tortoisedoc | or actually I do not know how other stores work, but from a dev standpoint, this is the impression i get :p | 08:24 |
artemma | only if they want payments to actually happen :) | 08:24 |
tortoisedoc | artemma : then this is another problem | 08:24 |
tortoisedoc | i mean, it is different topic | 08:24 |
tortoisedoc | or argument | 08:25 |
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artemma | I used four app stores, abt two of them I was checking the payment ways | 08:25 |
artemma | I think Ovi store had it the best way | 08:25 |
tortoisedoc | artemma : yes exactly | 08:25 |
tortoisedoc | ovi store was great | 08:25 |
tortoisedoc | and also ios store | 08:25 |
artemma | They supported credit cards as a fallback and in supporting countries/operators you could pay by SMS | 08:26 |
artemma | auto-sms of course | 08:26 |
lbt | tortoisedoc: well yes, that would be nice. but atm we don't :) | 08:26 |
artemma | that is according to my memories, not 100% sure | 08:26 |
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artemma | and I think in some supporting operators you could just add payment to your phone bill (or maybe that was via SMS too) | 08:26 |
tortoisedoc | lbt : i can imagine it requires quite alot of infrastructure | 08:26 |
lbt | yes - it is not trivial and there is a lot of investment | 08:27 |
tortoisedoc | artemma : yes that is correct, payment via operators was possible on ovi | 08:27 |
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artemma | But that was due to the huge Nokia strength over all others: great connections to operators everywhere | 08:27 |
tortoisedoc | lbt : i guess also alot of legal stuff | 08:27 |
artemma | Nobody else was able to do it since I think | 08:27 |
artemma | not on that scale | 08:27 |
lbt | yep - when you think it through it becomes apparent how much needs doing | 08:27 |
tortoisedoc | lbt : yes, but for single devvers like me for an example | 08:28 |
tortoisedoc | the problem is the same | 08:28 |
artemma | but then again, Jolla is in sales in a handful of countries only, so you don't need to make it global anyway :) | 08:28 |
tortoisedoc | i.e. if i implement my own in-app purchase system, i will have to deal with the same legal stuff | 08:29 |
tortoisedoc | artemma : good point | 08:29 |
lbt | *nod* | 08:29 |
lbt | I would be interested in paid apps too | 08:29 |
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tortoisedoc | :D | 08:29 |
artemma | own in-app purchase... if angry users won't kill you, legal guys will :) | 08:29 |
tortoisedoc | artemma : yes :P | 08:30 |
tortoisedoc | and taxations | 08:30 |
lbt | although I still want something to allow stores to handle OSS apps without others cloning and undercutting on price :) | 08:30 |
tortoisedoc | this is the reason i had ads in quickbar | 08:30 |
tortoisedoc | a bit crappier service, but no legal responsabiliities / hassle, no problems, only revenue | 08:30 |
* artemma hoped to see download graphs first.. you know, to keep thinking abt how much sense paid apps would make | 08:31 | |
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artemma | But then again I would expect quite a lot of broken hopes when devs figure there is no real money in paid apps on Jolla - do we want to build a feature that will result in broken expectations instantly? :) | 08:32 |
lbt | why do you say that? | 08:32 |
lbt | (not disagreeing - just asking) | 08:32 |
artemma | Standard | 08:32 |
artemma | sorry | 08:32 |
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tortoisedoc | bottom line is | 08:33 |
artemma | Standard numbers for games when you speculate are that maybe 1-3% of people will pay | 08:33 |
tortoisedoc | are there other reasons apart of technical ones to not have paid apps? | 08:33 |
artemma | mostly talking abt in-app purchases in games (that is biggest thing paying) | 08:33 |
tortoisedoc | i.e. open source ones, etc? | 08:33 |
lbt | tortoisedoc: no | 08:33 |
smoku_ | artemma: most devs already know there is no money in paid apps | 08:33 |
lbt | tbh I'm not sure apps are worth much to most devs on most platforms | 08:33 |
smoku_ | regardless of the platform | 08:33 |
lbt | hehe | 08:33 |
tortoisedoc | smoku_ : i bet to disagree | 08:33 |
tortoisedoc | *beg :P | 08:34 |
lbt | tortoisedoc: 'most' | 08:34 |
tortoisedoc | I still disagree | 08:34 |
smoku_ | well... in major exception for the store owner... | 08:34 |
tortoisedoc | there is money, maybe not BIG money | 08:34 |
smoku_ | it's like a cassino - no matter who wins or looses - store owner gets a cut :) | 08:34 |
tortoisedoc | n9 was giving nice numbers | 08:34 |
tortoisedoc | until our canadian friend shot it down :| | 08:34 |
artemma | lbt: So if Jolla sales are even 100K phones and magically 30% of people install your app (hige overestimate only because there are no apps yet) and they will all even 2 euros, that's 60K euros | 08:35 |
artemma | And that is a huge overestimate that might happen for 1-2 apps only | 08:35 |
smoku_ | tortoisedoc: yes. there is hope - there are people winning in Las Vegas, so devs flock in hope that they would win too ;-) | 08:35 |
artemma | for the rest of devs, it will be some 100-1000 times less | 08:35 |
lbt | artemma: yep - the simple numbers | 08:36 |
artemma | But paid apps is not the only way, that's not what the other young platforms doing | 08:36 |
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lbt | I wasn't sure if the culture around jolla (oss, free) was the other issue | 08:36 |
* artemma was trying Ovi, BB10, Tizen - none of them relies on paid apps for app biz start | 08:36 | |
artemma | *from* start | 08:36 |
artemma | paid apps are for continuation | 08:36 |
artemma | you start with throwing money at devs | 08:37 |
smoku_ | the real eye-opener is looking at what happened to the most know of them all: Angry Birds | 08:37 |
smoku_ | they went from paid app model to advertising | 08:37 |
smoku_ | wonder why... ;-) | 08:37 |
artemma | Mostly in one of the following ways: app contests, sponsored or co-sponsored apps (a'la MSFT AppCampus) and via match-making good devs with clients who may like to cover-yet-another-platfrom-if-its-easy | 08:38 |
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lbt | smoku_: they got enough users to sell them | 08:39 |
tortoisedoc | artemma : contests? they are one-time shot | 08:39 |
artemma | tortoisedoc: contests bring apps for cheap | 08:39 |
lbt | tortoisedoc: the point of them is to motivate devs to overcome the initial learning curve | 08:39 |
SK_work | artemma: problem: jolla got no money to throw to contests etc. | 08:40 |
lbt | +1 | 08:40 |
artemma | Come on, even 500K euro you throw at contest is a cost of maybe 10 good apps if you do them super cheap,3-5 normal apps | 08:40 |
artemma | that sure makes sense only if you actually have money indeed | 08:41 |
smoku_ | lbt: sure - i'm exaggerating a bit ;-) but I don't want to dive into price-setting practices. ;-) | 08:41 |
lbt | smoku_: I was serious and you're correct | 08:41 |
artemma | or to look at it more conceptually: contest makes more sense if having working 3rd party apps is more important than spending money on e.g. improving the platform and getting in bed with operators | 08:41 |
artemma | that might be not true for Jolla in dfact | 08:42 |
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lbt | anyhow ... off to do some hacking o/ | 08:42 |
smoku_ | tortoisedoc: to be fair - you can have paid apps in harbour even today. there are no rules against. ;-) | 08:43 |
* artemma thinks hmm.. if Jolla has no money to throw money at devs, maybe it could play the card of a "real free platform" for a while and not spend resources on making paid apps work at all :) | 08:43 | |
artemma | that is until first big operator gets interested | 08:44 |
tortoisedoc | so the problem is that there are not enough devs? | 08:47 |
tortoisedoc | (apart of operators :P) | 08:47 |
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smoku_ | artemma: one of the subsidiaries of the company I work for is running an online e-book store. a businnes similar to an app store. and it takes them ~50 people to manage this business. (a third of current Jolla headcount) | 08:48 |
tbr | nice that someone finally acknowledges that there actually are ways for revenue aside from paid apps, which won't work well anyway in the mobile space. | 08:48 |
tortoisedoc | tbr: what are these ways`? | 08:48 |
smoku_ | we need to ressurect shareware :) | 08:49 |
tortoisedoc | :D | 08:49 |
tortoisedoc | I see where this is going :P | 08:49 |
tbr | just what smoku stated plus: money flow outside store process: paypal, own CC processing, ads, addon sales, freemium, service models | 08:49 |
smoku_ | Ouya console is running this model from the beginning | 08:52 |
smoku_ | every app is free to try | 08:52 |
tbr | or even more creative: libraries, c.f. spotify and the library based cutespotify app | 08:52 |
smoku_ | and you can unlock additional content inside app | 08:52 |
tbr | it makes sense, as people hate to buy the cat in the bag | 08:52 |
* smoku_ agrees | 08:53 | |
tbr | from a sales point of view it is good to reduce the psychological barrier to a payment decision | 08:53 |
smoku_ | and it forces devs to have two versions in store: paid "App" and "App Free" for people to try | 08:53 |
kimmoli | which s**kcs imho | 08:54 |
smoku_ | tbr: to be honest - there are people hating in-app sales, saying that they feel screwed into believing the app is free | 08:54 |
smoku_ | but I say - screw them - they wouldn't pay anyway, even if it was up-front | 08:55 |
* artemma thinks most real money in apps (aside for hit games) are in connecting apps to internet services | 08:55 | |
kimmoli | http://www.phonearena.com/news/Google-to-stop-calling-games-with-in-app-purchases-Free-in-Europe_id58386 | 08:55 |
leinir | it makes sense, yes... except it failed for Ouya, who have dropped the free requirement, for exactly that reason - having to maintain those two versions is manpower most game developers don't have, and the large makers won't expend | 08:55 |
artemma | so then for a new app platform strategy is to 1) get hit games no matter what it it takes 2) help online service makers (e.g. Dropbox) understand there is one more platform for cheap 3) Get platform devs ready and connected to these potential clients ? | 08:56 |
tbr | smoku_: correct, there always will be critics. same people would cry that they can't try the paid app. without even intending to buy it | 08:56 |
smoku_ | leinir: there are no two versions on Ouya. there is always one version, free to try, with unlockable content inside later | 08:56 |
leinir | smoku_: it is still manpower that needs to be expended | 08:56 |
* artemma thinks platform try-before-you-buy could actually be powerful and somewhat disruptive mechanism | 08:57 | |
artemma | platform-supported* | 08:57 |
smoku_ | leinir: and it didn't failed. they were blackmailed by big studios, who do not want to adapt to this model. they got the ultimatum - either there is up-front payment, or no AAA content on Ouya | 08:57 |
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leinir | smoku_: and... which part of that means the model didn't fail? | 08:58 |
smoku_ | leinir: exactly. these studios do not have budget to spend on adapting. so the choice was painful, but obvious | 08:58 |
smoku_ | leinir: did arrival of TV caused Radio to fail? ;-) these two models co-exist | 08:58 |
leinir | it failed as a do-all-end-all solution, which is what Ouya launched on | 08:59 |
leinir | it's now an option, and sure, there it works just fine | 08:59 |
smoku_ | life manages expectations... tough luck ;-) | 09:00 |
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smoku_ | artemma: you have a good point. there is a void a community could fill, i.e. by creating libs/qml components for drop-in paypal integration etc. | 09:04 |
artemma | smoku_: I think I was after something else :) | 09:05 |
artemma | paypal integration is good too, but can't see why it would fly without Jolla support | 09:05 |
smoku_ | I am experimenting with online scoreboard. I could extend the scope of score tracking, to "registered" users tracking | 09:06 |
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artemma | uhm... imho everything payment related got to be endorsed by the platform makers.. | 09:08 |
artemma | wouldn't tell my credit card number to a 3rd party window | 09:08 |
smoku_ | artemma: you don't shop online? | 09:09 |
artemma | desktop browsers are different | 09:09 |
artemma | you can see much more stuff, you control much more stuff and in the end you launch browser yourself, not enter credit card number to an in-app window | 09:10 |
tortoisedoc | smoku_ : I hope you do not mean AAA hardcore games on ouya | 09:10 |
artemma | in fact browsers even support HTTP standards that let e.g. PayPal force browser show itself in a standalone window (not as a part of some other possibly fake page) | 09:11 |
smoku_ | artemma: there's no harm in launching a browser window from your app. I do this for donations :) | 09:11 |
* artemma just had issue with some of these standards trying to show a login dialog in a web view | 09:11 | |
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tortoisedoc | smoku_ : yes, I do it too - and what happens? if you do not confirm your pass with enter, the login button on the paypal page will not be activated :P | 09:12 |
tortoisedoc | which is tampering the donations quite alot | 09:12 |
artemma | standard numbers from web: every extra click needed to pay, takes about 50% users off. How much would you loose if you need to start separate app, wait for slow mobile web loading and going to check Green security checkmark needs you to go to the off-screen menu? | 09:13 |
tortoisedoc | in-app purchase via paypal / CC -> great idea, great effor | 09:13 |
tortoisedoc | *effort for developers | 09:13 |
smoku_ | tortoisedoc: browser is open source - we need to fix it ASAP ;-) | 09:13 |
artemma | I personally would probably trust paypal payment launched ina mobile web browser, my understanding is that most of ppl won't | 09:14 |
tortoisedoc | :D sorry currently focussing on quickbar integration ;) | 09:14 |
smoku_ | :D | 09:14 |
tortoisedoc | artemma : why not? | 09:14 |
tortoisedoc | paypal is very reliable | 09:14 |
tortoisedoc | and very expensive for receivers : | 09:14 |
tortoisedoc | :| | 09:14 |
artemma | it doesn't look and feel secure | 09:14 |
artemma | not paypal, the browser :) | 09:14 |
tortoisedoc | :D | 09:14 |
smoku_ | artemma: most people are not as paranoid as you and would even trust in-app form ;-) | 09:14 |
artemma | how do you know it's real paypal? :) | 09:14 |
tortoisedoc | artemma : certificate :P | 09:15 |
artemma | and even if it is real, how do you know nobody is listening in the middle? | 09:15 |
tortoisedoc | other option for paid apps is ads | 09:15 |
tortoisedoc | but | 09:15 |
artemma | exactly! How exactly do you see in Jolla browser that PayPal cert is correct and points to PayPal inc? :) | 09:15 |
tortoisedoc | ads === dislike and ALOT of bad feedback | 09:15 |
tortoisedoc | ads === not usable from harbour (as no access to imei) | 09:15 |
tortoisedoc | the first one is a bigger reason not to go with ads on jolla imo | 09:16 |
artemma | and that's skippng the question of whether mobile encryption standards are strong enough | 09:16 |
tortoisedoc | (even tho android apps show ads just fine= | 09:16 |
tortoisedoc | (even tho android apps show ads just fine) | 09:16 |
tortoisedoc | artemma : ofc anything can be hacked | 09:16 |
artemma | Apple provides its own ID for ads and kills apps that try using own | 09:16 |
tortoisedoc | so Apple is ad provider as well | 09:17 |
tortoisedoc | problem is not ads | 09:17 |
tortoisedoc | problem is target market is too small atm for jolla to use ads | 09:17 |
tortoisedoc | 90% of target market hate ads :D | 09:17 |
artemma | tortoisedoc: I just think that mobile web payment for apps has the worst combo of both worlds (or three of them?): it's inconvenient; it's not trusted due to not trusting mobile browser much in the first place; it's hard to check security there | 09:18 |
smoku_ | tortoisedoc: s/ads/intrusive ads/ | 09:18 |
smoku_ | for non-intrusive we developed banner blidness | 09:18 |
artemma | all of these reasons will kill quite some payments and Jolla doesn't have many potential customers to stsrt with | 09:18 |
tortoisedoc | smoku_: pardon my ignorance, what's the s in the beginning for? | 09:18 |
tortoisedoc | artemma : how about a dedicated jolla paypal app | 09:19 |
smoku_ | tortoisedoc: it's sed (stream ed-itor) syntax for search&replace | 09:19 |
artemma | tortoisedoc: that would sure help, but in order to be trusted such app needs to be trusted or encouraged by jolla | 09:19 |
tortoisedoc | smoku_ : ok and what is banner blidness? :P | 09:19 |
smoku_ | tortoisedoc: research shown, that people using web are unconsciously skipping anything looking like an advertisement banner while first comprehension of a displayed page content | 09:20 |
tortoisedoc | smoku_ : ah ok | 09:21 |
tortoisedoc | so placement of ad is relevant | 09:21 |
tortoisedoc | is that what you mean? | 09:21 |
smoku_ | and looks | 09:21 |
smoku_ | most efficient are advertisements integrated in page layout and content. | 09:22 |
smoku_ | look at google sponsored search links | 09:22 |
smoku_ | they look and act like organic search results | 09:22 |
smoku_ | and are non-intrusive | 09:22 |
smoku_ | do not clash with your normal workflow | 09:22 |
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tortoisedoc | ha! new version of quickbar approved in harbour :P | 09:25 |
tortoisedoc | nice! | 09:25 |
tortoisedoc | is there a way to get the imei without qdeviceinfo? | 09:25 |
smoku_ | my flappy 0.4 still pending :( | 09:25 |
smoku_ | tortoisedoc: there is this thing in harbour - you are not allowed to dynamically link with many libraries. but there is nothing stopping you to link statically, or include the library in your RPM. ;-) | 09:27 |
tortoisedoc | aah so it was you who ported flappy bird! damn you !;) | 09:27 |
dcosnet | hi all | 09:27 |
tortoisedoc | smoku_ : aaah and GPL'ize all your code i see ;) | 09:27 |
tadzik | smoku_: does the high score button show high scores now? :) | 09:27 |
tbr | tortoisedoc: that would happen either way | 09:27 |
dcosnet | tempted to try and install sailfish on my "emerson em543" pocket tablet | 09:27 |
tortoisedoc | tbr : really? cause I thought qt is on LGPL? | 09:28 |
dcosnet | its armv7 cortex a8 | 09:28 |
tortoisedoc | dcosnet : cool project! | 09:28 |
smoku_ | tadzik: there is no highscore button in new ver. ;-) but like I said, I'm working on online scoreboard, so it will be back in full glory | 09:28 |
tbr | the reasoning behind the linking is that jolla might change the libraries and that would break your apps | 09:28 |
tadzik | hehe, neat | 09:28 |
tortoisedoc | tbr : pardon, but how's that related to licensing? | 09:29 |
tbr | it isn't, you lumped that in | 09:29 |
tbr | my second statement was on the linking not allowed problem | 09:29 |
smoku_ | tortoisedoc: you can include .so in your rpm in /usr/share/harbour-yourapp and link dynamically. there's a FAQ entry on this | 09:29 |
tbr | the licensing situation does not change if you ship the library or if it's on the os, you are linking against it. | 09:30 |
tortoisedoc | tbr : aah I see, apologies for the confusion :) | 09:31 |
* artemma hopes that one day Jolla won't force me to modify nemoplugins source code for use in my app | 09:31 | |
smoku_ | tortoisedoc: the cause you are not allowed to link with the system library is not that the library is somehow evil. it's just not api stable and system upgrade could break your app. won't happen if you provide your own copy. | 09:31 |
tbr | exactly | 09:31 |
tbr | what he said | 09:32 |
artemma | if you provide your own QML plugin, it MUST be imported via import harbour.myapp.plugin | 09:32 |
tortoisedoc | tbr, artemma : thanks | 09:32 |
smoku_ | artemma: minor inconvinience ;-) | 09:32 |
artemma | that forces you to either change plugin source code or hide your .qml from jolla chekers into resources | 09:32 |
* artemma is sad because the checker checks whats easy, not what it should | 09:33 | |
artemma | it is possible to import nemowhatever while loading your own plugin copy, but Harbour checks just the easily available qml files instead.. | 09:33 |
artemma | oh well, maybe I just need to start hiding my qmls to resources | 09:34 |
smoku_ | tortoisedoc: btw, flappy is open sourced. if you want to join development - feel free :) | 09:34 |
artemma | it's a pity that I would loose useful checks too then | 09:34 |
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tortoisedoc | smoku_ : :D I had some ideas for a game | 09:35 |
tortoisedoc | but no time ;_; | 09:35 |
tortoisedoc | ha! | 09:36 |
tortoisedoc | i wonder | 09:36 |
smoku_ | there are some cool new features in the pending update :D | 09:36 |
dcosnet | anyone have sailfish running on the "open pandora"? that too is armv7 cortex a8 with a mali 400 gpu | 09:36 |
tortoisedoc | what would happen *if* | 09:36 |
tortoisedoc | an android app would be used to rely on google's in-app purchase service for payments? :P | 09:36 |
tortoisedoc | definitely a legal storm? | 09:36 |
tbr | dcosnet: wasn't that an OMAP3? | 09:37 |
dcosnet | forget | 09:37 |
dcosnet | just wondering | 09:37 |
dcosnet | i'm looking forward to the pyra | 09:37 |
dcosnet | aka "open pandora 2" | 09:38 |
tortoisedoc | dcosnet : is that project still running? | 09:38 |
dcosnet | yes | 09:38 |
tbr | you can make things work on a OMAP3, see N9/N950 images | 09:38 |
dcosnet | ok | 09:39 |
dcosnet | the open pandora, and the emerson em543 are very similar btw. the emerson is only 60$ heh | 09:39 |
dcosnet | i do miss the open pandora battery life though | 09:40 |
dcosnet | this emerson averages 2 hours to 3 | 09:40 |
smoku_ | where are analog sticks and keyboard on the em543? :> | 09:42 |
dcosnet | ya its not as complete obviously. but same hardware internal basically | 09:43 |
vakkov | agh, guys what is the equivalent of contains(MEEGO_EDITION,harmattan) for sailfish | 09:46 |
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vakkov | # Extra Qt modules | 09:54 |
vakkov | greaterThan(QT_MAJOR_VERSION,4) { | 09:54 |
vakkov | QT += widgets systeminfo | 09:54 |
vakkov | oops, wrong channel | 09:54 |
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alin | hi boys and girls | 10:37 |
alin | just got sailfish os on my nexus5... and it works... even reboots | 10:37 |
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alin | i tried the email client | 10:37 |
alin | and after a while it gives up updating with this error... | 10:38 |
alin | http://paste.opensuse.org/98562317 | 10:38 |
alin | any ideas? | 10:38 |
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vakkov | what is the version of gcc in the SDK? 4.6? | 11:07 |
vakkov | it doesn't support override | 11:07 |
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nad6234 | hi there | 11:08 |
nad6234 | I'm developing a sailfish app, and i need to get it to send an sms. Where is the api docs on that? | 11:09 |
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inte` | nad6234 isnt sending sms protected in terms that it would open the (preloaded) sms app instead? | 11:44 |
dr_gogeta86 | connman in failed state | 11:45 |
nad6234 | inte`: i don't minf how it is sent. I was just.looking for documentation | 11:45 |
pp_ | https://together.jolla.com/question/17992/sending-an-sms-via-the-command-line/ | 11:45 |
nad6234 | pp_: thanks. bookmarked! | 11:48 |
nad6234 | I've used smscon on my n900 before. | 11:49 |
nad6234 | ok, so i guess the next question is looking for examples of dbus usage via sailfishos. | 11:50 |
nad6234 | perhaps I'm missing something, but the sdk has lots on tke UI stuff, but nothing on the rest (?) | 11:51 |
pp_ | poking around with qdbus or whatnot may help, and lot of stuff is the same or similar as n9 | 11:52 |
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nad6234 | mmm. i guess i will revisit good ole maemo.org | 11:55 |
nad6234 | i skipped the n9 | 11:55 |
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nad6234 | (switched from WiFi to mobile & lost connection) | 12:09 |
lukedirtwalker | alin: maybe ping VDVsx I think he is email guy | 12:09 |
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stephg | alin: that pastie no workie, and fwiw the email should work fine (it does on the n4) | 12:12 |
alin | stephg: is dead already... stupid paste... | 12:12 |
alin | stephg: yes email worked for a while... | 12:12 |
alin | stephg: then got lost in bits | 12:12 |
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smoku_ | nad6234: Qt C++ or QML? | 12:17 |
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nad6234 | smoku_: well I'm a C coder (25yrs), but QML looks straightforward (?) | 12:18 |
nad6234 | recommendation? | 12:18 |
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smoku_ | nad6234: depends. if all your app is JS+QML then it's easier to talk to DBus via QML plugin | 12:21 |
alin | stephg: nad6234 rebooted and seems to be cool now | 12:21 |
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smoku_ | nad6234: on the other hand, if you create at least one connector object pushed from C++ to QML domain, I find it easier to use QtDbus interfaces on C++ side and just push the results | 12:22 |
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smoku_ | nad6234: see https://github.com/smokku/pebble/blob/master/app/pebbledinterface.cpp | 12:24 |
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alin | rebooted and lost gtalk | 12:31 |
nad6234 | smoku_: cheers | 12:31 |
alin | if i go to presence I do not see under controlled service the gmail account... funnily enough all is fine with the gmail mail | 12:32 |
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alin | ok... is there any way to play with default + gst fluendo this in sailfish http://www.bbc.co.uk/radio/listen/live/r4_heaacv2.pls | 14:09 |
alin | when I play it with vlc all it claims to need is this [0x261f228] access_http access: Raw-audio server found, m4a demuxer selected | 14:10 |
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tbr | why fluendo? | 14:11 |
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alin | tbr: fluendo is for mp3... | 14:20 |
alin | tbr: shall not ne needed in this case... iirc... just mentioned to give a true picture of the environment | 14:20 |
tbr | a) this isn't mp3, b) there are other decoders | 14:21 |
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tbr | gst-plugins-bad|ugly | 14:21 |
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tbr | try on desktop, if it works there, it can be made to work on the device | 14:21 |
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alin | tbr: works on desktop... amarok plays it | 14:48 |
alin | tbr: i have installed the jolla player just did not find a way to pass it that link | 14:49 |
tbr | alin: then it will work on the phone, provided all necessary gst plugins are available | 14:49 |
tbr | The jolla player itself might not know how to cope with that | 14:49 |
tbr | I've seen open source internet radio apps though. Should be easy enough to take that and run with it | 14:49 |
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tbr | alin: you're off topic over there | 18:27 |
tbr | alin: I'd recommend to look at getting it to work on your desktop with gst-launch | 18:27 |
alin | tbr: woeks | 18:28 |
tbr | also I'd recommend to use gst-inspect on the device to find out which codecs are actually available | 18:28 |
alin | tbr: this is how I tested | 18:28 |
tbr | last time you said amarok, which is _not_ gst-launch | 18:28 |
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alin | tbr: yes but since I tested more | 18:29 |
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tbr | well, with proper verbosity that should tell you which codecs it uses | 18:29 |
alin | tbr: the only thing I am afraid is that I am using gstreamer 1.0 on my machine | 18:31 |
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alin | tbr: solved... looking on the wrong place | 18:47 |
alin | tbr: that will be tricky the stream is packaged in a pls | 18:47 |
alin | tbr: now i need a player who knows to play that... | 18:48 |
tbr | pls is a playlist format | 18:48 |
alin | tbr: yes... | 18:48 |
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tbr | so what's the problem about that? | 18:48 |
tbr | it's trivial to parse | 18:48 |
alin | tbr: but the player need to be smart... I remember years back even amarok was tripped by it | 18:48 |
tbr | >.< | 18:48 |
alin | tbr: i tried a five star player and it does not do it | 18:49 |
tbr | alin: how should I put it. Most players on the jolla are tested with files not with streaming. | 18:49 |
alin | tbr: yap... this is exactly the situation with the desktop ones few years back... | 18:50 |
tbr | I'd recommend to extract the URL from the PLS file and feed that to a player known to support streaming | 18:50 |
* tbr shrugs | 18:50 | |
alin | tbr: yap... I am afraid this is what I will do... | 18:51 |
alin | tbr: unfortunately they change the uri inside from time to time | 18:51 |
alin | tbr: plus the uri looks like... uri=http://bbcmedia.ic.llnwd.net/stream/bbcmedia_intl_lc_asiannet_p?s=1406220371&e=1406234771&h=40ec895acc4d3ebb8f18b8d4ee642f15 | 18:52 |
alin | I had a trick years back for this... I will have to dug some old hdd | 18:53 |
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smoku | did anyone reimplemented already meego qml components like QueryDialog etc? | 19:01 |
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alin | tbr: solved... needed to use goo.gl to shorten the url... | 19:12 |
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elcaset | http://www.pcworld.com/article/2457420/uk-government-adopts-odf-for-document-exchange-with-citizens-and-suppliers.html <--- Smashing! | 20:41 |
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mysterious | Hi, I heared that Sailfish OS has been unofficially announced to support older Samsung Smartphones. Does anyone have a clue if this will include the first Galaxy S? --- Performance is probably too low, isn't it? | 23:57 |
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