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piggz | poetaster: did you get anywhere disabling the debug options in godot? | 17:53 |
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piggz | rinigus: ah, i expected all instructions would have been on the client side, interesting you can make server changes | 18:46 |
rinigus | piggz: HERE actually doesn't provide instructions - client has to construct it on the basis of routing data. So, that would have to be fixed in pure maps | 18:47 |
rinigus | for Valhalla, I want to check if they fixed it on the server side already. if not, we can file an issue there :) | 18:48 |
piggz | rinigus: yeah, i imaginged the way it wored was you receive a string from provider, then send that to the tts engine, and at that point you could alter the string | 18:50 |
rinigus | piggz: such string parsing is possible as well, I guess. with some regex... | 18:51 |
piggz | if its easier as you say to get it from the provider then do that sure | 18:52 |
poetaster | piggz, shash did a build, but I'm not sure if it was the correct disanble. GL DEBUG was off, but that didn't help. | 19:18 |
poetaster | piggz, you're testing against a Volla22, I would guess. Maybe there is an issue with the GS5 because of an actual driver thing? | 19:20 |
piggz | poetaster: maybe, but would be good to try with that properly disabled | 19:21 |
poetaster | I think mal meant to dssable CAN_DEBUG, or? | 19:22 |
piggz | yeah, i think that was it | 19:32 |
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