* attah is slightly horrified that individual Android apps now get dedicated support articles... but i guess that's what some users demand nowadays | 17:07 | |
mal | attah: those help articles are just moved from one place to another | 17:23 |
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mal | those were in zendesk before | 17:24 |
attah | Fair... but i'm still somewhat disappointed in humanity | 18:06 |
attah | mal: Btw, in case you missed it... for science: https://openrepos.net/content/attah/bbk | 18:08 |
poetaster | attah, don't worry. we'll carry them kicking and screaming into paradise. | 20:39 |
poetaster | attah, once mal fixes opengl :) | 20:39 |
poetaster | mal, and release your games finally so we can study some decent code.! | 20:39 |
attah | hmmm | 20:43 |
attah | Also this was for the 5g efforts, not for begging for help with the cover this time, although that is the same app | 20:44 |
attah | More games certainly wouldn't hurt :) Nice new trend that is starting | 20:45 |
mal | I should read how to push things to chum | 20:55 |
attah | AFAICT it is as easy as having it building in OBS and clicking submit somewhere | 20:59 |
attah | The former only sometimes being a hurdle | 21:00 |
mal | yeah, that requires me to push the code somewhere | 21:09 |
mal | I need to check if there was some configuration needed in the package for chum | 21:10 |
attah | Not the best feedback loop there... but if i can manage, you definitely can | 21:14 |
mal | yeah, it's more about taking the time to check the documentation | 21:31 |
poetaster | yeah, chum is dead simple. with a few foot guns. | 21:32 |
poetaster | mal, piggz and rinigus did really good docs. I think the only thing they neglected was to not forget linquist buildrequires. | 21:33 |
piggz | pretty sure mal doesnt need to read the docs, and knows exactly how obs works | 21:33 |
poetaster | of course he does. we're just trying to encourage him :) | 21:34 |
poetaster | and sorry if I seem to be partronizing, far be it from me ... (ducks and runs). | 21:34 |
piggz | looking forward to seeing both openlara and supertuxkart in chum | 21:35 |
poetaster | piggz, maybe it would be worth noting that qt linguist needs to be in buildrequires? I keep forgetting it (since it isn't needed elsewhere). | 21:36 |
poetaster | exactly! | 21:36 |
poetaster | oh, speaking of chum; https://build.merproject.org/request/show/2498 | 21:38 |
poetaster | (ducks, runs, get's beer). | 21:38 |
piggz | poetaster: ill need a translator on that thread! | 21:39 |
poetaster | piggz, mal, so I took another look and it can't be the CAN_DEBUG thing. ios only ifdef. | 21:39 |
piggz | poetaster: but, thats where is fails | 21:40 |
piggz | (chum accepted) | 21:40 |
poetaster | piggz, thanks. | 21:40 |
poetaster | not exactly. | 21:41 |
poetaster | it was dying (I believe) here: #ifndef IPHONE_ENABLED | 21:44 |
poetaster | shit. sorry | 21:44 |
poetaster | https://github.com/savegame/godot/blob/dec12506b930a3f4a66c9483be5dc80f9e13b3e2/drivers/gles2/rasterizer_gles2.cpp#L219 | 21:44 |
poetaster | CAN_DEBUG is, as I erroneously pasted only defined for IPHONE builds. | 21:45 |
poetaster | which, irony of ironies are also broken currently because apple is run by assholes. | 21:45 |
poetaster | I just need to learn how to build an arm64 template of godot and then I'll figure this irritating bug out. | 21:46 |
poetaster | mal, timid question, what is the state of gles3 on SFOS. it does such pretty things. | 21:47 |
poetaster | (goes to eat own dog food) | 21:48 |
mal | poetaster: glesv3 should just work | 21:49 |
poetaster | well, I'm not sure what you mean by that. common glesv3 stuff does NOT work. | 21:50 |
mal | at least it's implemented in libhybris and even has test_glesv3 test program in there (I know because I did part of that) | 21:50 |
mal | poetaster: like what? | 21:50 |
mal | the test is quite simple, if there are bug would be nice to know if there is some simple way to reproduce those | 21:51 |
poetaster | mal, ok. I'll start gathing example programs. The testing I've been doing is very godot (3.2) centric and a lot of basics don't work. | 21:51 |
poetaster | mal, but I can't even get the sdk sdl opengl examples from jolla to render anything . | 21:52 |
mal | wondering if there is any glesv3 test suite somewhere that would test many things | 21:52 |
mal | poetaster: which device? | 21:52 |
mal | poetaster: do these work https://github.com/mer-qa/sdl2-opengles-test | 21:53 |
poetaster | 10ii and volla. the volla I think has 'extra' problems although I'm not 100% certain. but I can get a lot of fairly simple stuff to crash on the x 10ii. | 21:53 |
mal | hmm | 21:53 |
poetaster | mal, I'll try the sdl2-opengles-test tomorrow. | 21:54 |
mal | do you have any rpm or just binary executable I could test? | 21:54 |
poetaster | Everything I do lives on github. | 21:54 |
poetaster | well. almost :) | 21:55 |
poetaster | on volla, even this https://github.com/sailfishos/sdk-sdl-project-example doesn't render (didn't test on 10ii yet). | 21:55 |
poetaster | but the app 'does' work where input is concerned, which leads me to thing it's probably mediatek. | 21:56 |
piggz | poetaster: what was the link you previously gave for where it failed | 21:56 |
mal | wondering when I have even tested that, I use the earlier link to test sdl upgrades for example | 21:56 |
poetaster | The one I just pasted from the savegame repo above? | 21:56 |
piggz | thinking i should add permissions to my apps | 21:56 |
poetaster | that was where it segfaults. | 21:56 |
poetaster | piggz, we all have to deal with sandboxing eventually? | 21:57 |
piggz | poetaster: wasnt it https://github.com/savegame/godot/blob/dec12506b930a3f4a66c9483be5dc80f9e13b3e2/drivers/gles2/rasterizer_gles2.cpp#L256 | 21:58 |
poetaster | oh. damit. I thing your right. | 22:03 |
poetaster | shit. | 22:03 |
poetaster | I do not get it: | 22:04 |
poetaster | #ifndef IPHONE_ENABLED | 22:04 |
poetaster | #define CAN_DEBUG | 22:04 |
poetaster | #endif | 22:04 |
piggz | that menas, if not defineds iphone_enabled | 22:04 |
poetaster | ndef. shit. | 22:05 |
piggz | so, if not on iphone define can_debug | 22:05 |
poetaster | I'm just not close reading. sorry. | 22:05 |
poetaster | thanks. | 22:07 |
poetaster | mal, I'll gather a couple of examples that failed on 10ii in a repo asap. | 22:09 |
mal | ok, thanks | 22:10 |
poetaster | thank you. hopefully I don't sow confusion. too much context swiching. | 22:11 |
poetaster | (now how do I convince the entire nation of france to support modal editing in godot?!!!!) good night. | 22:15 |
poetaster | piggz I'll try with the GLES3 and godot 3.5 debug on volla tomorrow. just to complicate things. | 22:21 |
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